🏆Best Paper
🏅Honorable Mention
2021
🏅Bopp Julia Ayumi, Vornhagen Jan B., Mekler Elisa D. (to appear): ‘‘My Soul Got a Little Bit Cleaner’’: Art Experience in Videogames. CHI PLAY 2021 pre-print
Daneels Rowan, Bowman Nick, Possler Daniel, Mekler Elisa D. (2021): The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research Media and Communication DOI
Karyda Maria, Mekler Elisa D., Lucero Andrés (2021): Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life. CHI 2021 DOI
🏅Tyack April, Mekler Elisa D. (2021): Off-Peak: An Examination of Ordinary Player Experience. CHI 2021 DOI
Denisova Alena, Bopp Julia Ayumi, Nguyen Thuy Duong, Mekler Elisa D. (2021): “Whatever the Emotional Experience, It’s Up to Them”: Insights from Designers of Emotionally Impactful Games. CHI 2021 DOI
Alexandrovsky Dmitry, Putze Susanne, Schwind Valentin, Mekler Elisa D., Smeddinck Jan David, Kahl Denise, Krüger Antonio, Malaka Rainer (2021): Evaluating User Experiences in Mixed Reality. DOI
2020
Brühlmann Florian, Baumgartner Philipp, Wallner Günter, Kriglstein Simone, Mekler Elisa D. (2020): Motivational Profiling of League of Legends Players. Frontiers in Psychology DOI
Patibanda Rakesh, Semertzidis Nathan Arthur, Scary Michaela, Delfa Joseph Nathan La, Andres Josh, Baytas Mehmet Aydin, Martin-Niedecken Anna Lisa, Strohmeier Paul, Fruchard Bruno, Leigh Sang-won, Mekler Elisa D., Nanayakkara Suranga, Wiemeyer Josef, Berthouze Nadia, Kunze Kai, Rikakis Thanassis, Kelliher Aisling, Warwick Kevin, Hoven Elise van den, Mueller Florian ‘Floyd’, Mann Steve (2020): Motor Memory in HCI. CHI Extended Abstracts DOI
Reymond Claire, Pelowski Matthew, Opwis Klaus, Takala Tapio, Mekler Elisa D. (2020): Aesthetic Evaluation of Digitally Reproduced Art Images. Frontiers in Psychology DOI
🏅Tyack April, Mekler Elisa D. (2020): Self-Determination Theory in HCI Games Research: Current Uses and Open Questions. CHI 2020 DOI
Tyack April, Mekler Elisa D. (2020): Masterclass: Rethinking Self-Determination Theory in Player-Computer Interaction. CHI PLAY (Companion) DOI
🏆Vornhagen Jan B., Tyack April, Mekler Elisa D. (2020): Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More Transparency. CHI PLAY 2020 DOI
2019
Vollenwyder Beat, Iten Glena Helen, Brühlmann Florian, Opwis Klaus, Mekler Elisa D. (2019): Salient beliefs influencing the intention to consider Web Accessibility. Computers in Human Behavior DOI
Landers Richard N., Tondello Gustavo Fortes, Kappen Dennis L., Collmus Andrew B., Mekler Elisa D., Nacke Lennart E. (2019): Defining gameful experience as a psychological state caused by gameplay: Replacing the term ‘Gamefulness’ with three distinct constructs. International Journal of Human-Computer Studies DOI
Carpenter Vanessa Julia, Mekler Elisa D. (2019): Towards Metrics of Meaningfulness for Tech Practitioners. CHI Extended Abstracts DOI
🏅Wauck Helen C., Mekler Elisa D., Fu Wai-Tat (2019): A Player-Centric Approach to Designing Spatial Skill Training Games. CHI 2019 DOI
Martin-Niedecken Anna Lisa, Rogers Katja, Vidal Laia, Mekler Elisa D., Segura Elena (2019): ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup. CHI 2019 DOI
Iacovides Ioanna, Mekler Elisa D. (2019): The Role of Gaming During Difficult Life Experiences. CHI 2019 DOI
🏆Mekler Elisa D., Hornbæk Kasper (2019): A Framework for the Experience of Meaning in Human-Computer Interaction. CHI 2019 DOI
🏅Roohi Shaghayegh, Mekler Elisa D., Tavast Mikke, Blomqvist Tatu, Hämäläinen Perttu (2019): Recognizing Emotional Expression in Game Streams. CHI PLAY 2019 DOI
🏅Bopp Julia Ayumi, Müller Livia J., Aeschbach Lena Fanya, Opwis Klaus, Mekler Elisa D. (2019): Exploring Emotional Attachment to Game Characters. CHI PLAY 2019 DOI
2018
Iten Glena Helen, Bopp Julia Ayumi, Steiner Clemens, Opwis Klaus, Mekler Elisa D. (2018): Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning. Computers in Human Behavior DOI
Bopp Julia Ayumi, Opwis Klaus, Mekler Elisa D. (2018): “An Odd Kind of Pleasure”: Differentiating Emotional Challenge in Digital Games. CHI 2018 DOI
Brühlmann Florian, Vollenwyder Beat, Opwis Klaus, Mekler Elisa D. (2018): Measuring the “Why” of Interaction: Development and Validation of the User Motivation Inventory (UMI). CHI 2018 DOI
Müller Livia J., Opwis Klaus, Mekler Elisa D. (2018): “In A Good Way Weird”: Exploring Positive Experiences with Technology-Mediated Pornography. CHI Extended Abstracts DOI
🏅Law Effie L.-C., Brühlmann Florian, Mekler Elisa D. (2018): Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice. CHI PLAY 2018 DOI
🏆Mekler Elisa D., Iacovides Ioanna, Bopp Julia Ayumi (2018): “A Game that Makes You Question…”: Exploring the Role of Reflection for the Player Experience. CHI PLAY 2018 DOI
Vollenwyder Beat, Schneider Andrea, Krueger Eva, Brühlmann Florian, Opwis Klaus, Mekler Elisa D. (2018): How to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites. ICCHP (1) DOI
Martin-Niedecken Anna Lisa, Mekler Elisa D. (2018): The ExerCube: Participatory Design of an Immersive Fitness Game Environment. JCSG DOI
2017
Mekler Elisa D., Brühlmann Florian, Tuch Alexandre N., Opwis Klaus (2017): Towards understanding the effects of individual gamification elements on intrinsic motivation and performance. Computers in Human Behavior DOI
Steinemann Sharon T., Iten Glena Helen, Opwis Klaus, Forde Seamus F., Fraßeck Lars, Mekler Elisa D. (2017): Interactive Narratives Affecting Social Change. Journal of Media Psychology DOI
🏅Petralito Serge, Brühlmann Florian, Iten Glena Helen, Mekler Elisa D., Opwis Klaus (2017): A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences. CHI 2017 DOI
Wehbe Rina R., Mekler Elisa D., Schaekermann Mike, Lank Edward, Nacke Lennart E. (2017): Testing Incremental Difficulty Design in Platformer Games. CHI 2017 DOI
2016
🏅Bopp Julia Ayumi, Mekler Elisa D., Opwis Klaus (2016): Negative Emotion, Positive Experience?: Emotionally Moving Moments in Digital Games. CHI 2016 DOI
Müller Livia J., Mekler Elisa D., Opwis Klaus (2016): Hedonic Enjoyment and Personal Expressiveness in Positive User Experiences. CHI Extended Abstracts DOI
🏆Mekler Elisa D., Hornbæk Kasper (2016): Momentary Pleasure or Lasting Meaning?: Distinguishing Eudaimonic and Hedonic User Experiences. CHI 2016 DOI
Endress Sarah I., Mekler Elisa D., Opwis Klaus (2016): “It’s Like I Would Die as Well”: Gratifications of Fearful Game Experience. CHI PLAY (Companion) DOI
Forde Seamus F., Mekler Elisa D., Opwis Klaus (2016): Informational, but not Intrinsically Motivating Gamification’: Preliminary Findings. CHI PLAY (Companion) DOI
Steinemann Sharon T., Mekler Elisa D., Opwis Klaus (2016): The Winner Gives It All’: Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for Change. CHI PLAY (Companion) DOI
Tondello Gustavo Fortes, Kappen Dennis L., Mekler Elisa D., Ganaba Marim, Nacke Lennart E. (2016): Heuristic Evaluation for Gameful Design. CHI PLAY (Companion) DOI
Abeele Vero Vanden, Nacke Lennart E., Mekler Elisa D., 0001 Daniel M. Johnson (2016): Design and Preliminary Validation of The Player Experience Inventory. CHI PLAY (Companion) DOI
Mekler Elisa D., Rank Stefan, Steinemann Sharon T., Birk Max Valentin, Iacovides Ioanna (2016): Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. CHI PLAY (Companion) DOI
Ooi Yoon Phaik, Goh Dion Hoe-Lian, Mekler Elisa D., Tuch Alexandre N., Boon Jillian, Ang Rebecca Pei-Hui, Fung Daniel, Gaab Jens (2016): Understanding player perceptions of RegnaTales, a mobile game for teaching social problem solving skills. SAC DOI
2015
Bopp Julia Ayumi, Mekler Elisa D., Opwis Klaus (2015): “It Was Sad But Still Good”: Gratifications of Emotionally Moving Game Experiences. CHI Extended Abstracts DOI
Müller Livia J., Mekler Elisa D., Opwis Klaus (2015): Facets In HCI: Towards Understanding Eudaimonic UX - Preliminary Findings. CHI Extended Abstracts DOI
🏆Steinemann Sharon T., Mekler Elisa D., Opwis Klaus (2015): Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and Appreciation. CHI PLAY 2015 DOI
Forde Seamus F., Mekler Elisa D., Opwis Klaus (2015): Informational vs. Controlling Gamification: A Study Design. CHI PLAY DOI
2014
Mekler Elisa D., Bopp Julia Ayumi, Tuch Alexandre N., Opwis Klaus (2014): A systematic review of quantitative studies on the enjoyment of digital entertainment games. CHI 2019 DOI
Mekler Elisa D., Tuch Alexandre N., Martig Anja Lea, Opwis Klaus (2014): A diary study exploring game completion and player experience. CHI PLAY DOI
2013
Roth Sandra P., Tuch Alexandre N., Mekler Elisa D., Bargas-Avila Javier A., Opwis Klaus (2013): Location matters, especially for non-salient features-An eye-tracking study on the effects of web object placement on different types of websites. International Journal of Human-Computer Studies DOI
Mekler Elisa D., Brühlmann Florian, Opwis Klaus, Tuch Alexandre N. (2013): Disassembling gamification: the effects of points and meaning on user motivation and performance. CHI Extended Abstracts DOI
Hug Markus, Suter Nina T., Mekler Elisa D., Opwis Klaus (2013): Ads suit up!: effects of website and advertiser credibility on consumer responses to banner ads. CHI Extended Abstracts DOI
Mekler Elisa D., Brühlmann Florian, Opwis Klaus, Tuch Alexandre N. (2013): Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements. Gamification DOI
2012
Heinz Silvia, Mekler Elisa D. (2012): The influence of banner placement and navigation style on the recognition of advertisement banners. NordiCHI DOI